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2D Scaling is a geometric transformation used to resize an object in the 2D plane. This is achieved by multiplying the coordinates of each point in the object with scaling factors along the X and Y ...
Choosing the right computer graphics software for creating 2D animations depends on various factors including skill levels, collaboration needs, budget constraints, and future scalability.
Older systems with 2D graphics like the NES, Genesis, or Super Nintendo are widely supported on a variety of dedicated emulators like FCEUX, Genesis Plus GX, and BSNES.
We have attempted to design and implement “A city view” in 2D. OpenGL supports enormous flexibility in the design and the use of OpenGL graphics programs. The presence of many built-in classis’s ...
To achieve high tampering localization precision and low distortion, a semi-fragile reversible watermarking for authenticating 2D engineering graphics is proposed based on an improved region nesting ...