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I expect viewers to have an understanding about rectangle vs rectangle collision, AABB(Axis Aligned Bounding Box) and circle vs point collision. The algorithms that are used in this project only work ...
2d_rotated_rectangle_collision.lua Pass the coordinates of the vertices of two rectangles to the function rotated_rectangle_collision_detection(). The function will return true or false.
The simplest and most common 2D collision detection algorithms are axis-aligned bounding box (AABB) and circle. AABB is a rectangular shape that encloses an object, while circle is a circular ...
Collision detection and resolution are essential techniques for creating realistic and interactive 2D graphics. ... (AABB) or circles. An AABB is a rectangular shape that encloses an object, ...
Abstract: The goal of collision detection is to automatically report interference between two or more geometric objects in static and dynamic environments. We introduce a new approach to the problem ...
During collision detection, the Sweep and Prune (SAP) algorithm is an efficient method for preliminary filtering among a large number of cuboids and reducing the amount of objects to be tested.
Collision detection and avoidance are important in robotics. Compared with commonly used circular disks, elliptic disks provide a more compact shape representation for robots or other vehicles ...