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He started out with the Moller-Trumbore algorithm, a common ray-tracing algorithm that calculates the intersection of a ray with a triangular plane without doing any pre-calculation of the planes.
A ray tracing algorithm will track rays of light from a light source to an object. Once the light hits that object, the algorithm can account for how much light will be absorbed by the surface ...
Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 17 years of experience covering video games, movies, television, and technology. With the arrival in April of the ...
Ray tracing is a real-time lighting technique that sees your computer's graphics card realistically trace rays of light using a specifically dialled algorithm that mimics how light sources would ...
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