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Star Atlas Teases 'Random Story Encounters' In Next Major Update, CEO Says Procedural Generation Needed To Populate UniverseStar Atlas has teased the first look at its 'random story encounters' within the upcoming space metaverse. However, CEO Michael Wagner told CCN that procedural generation is crucial to achieving ...
A new research paper from AMD explains how procedurally generating certain 3D objects in real-time-rendered scenes, like ...
Realistic graphics with high-quality textures can consume significant amounts of graphics memory. While having a powerful ...
Time GPU Tree Generation' shifts the procedural creation and rendering of trees in a 3D environment to the GPU with ...
Bethesda's random encounters are evolving thanks to some "new tech" When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works .
With procedural content generation, you build data algorithmically rather than manually — think Minecraft worlds, replete with all the terrains and mobs you’d expect, but distributed di… ...
In fact one of the hardest parts of procedural generation is to avoid random objects put together that feel lifeless and not a part of the environment. Each object has its own ‘personality ...
As you'll see below, Mojang's game relies on procedural generation, which automatically creates environments and objects that are at once random, but guided by rules that maintain a consistent logic.
Star Wars Outlaws won't use procedural generation; all planets are being handcrafted. The game's creative director recently discussed the scale of the game and how the team is crafting the areas ...
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