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BioWare has revealed to International Business Times UK that it initially explored a procedural design for Mass Effect Andromeda but dropped the idea as it didn’t produce satisfactory results ...
This example FACTEXG1 introduces the basic syntax used ... You can use the following statements to create the required design: proc factex; /* Invoke the FACTEX procedure */ factors speed feed angle; ...
This example is a continuation of Example 24.2. You can specify a set of points that you want included in the final design found by the OPTEX procedure, using the AUGMENT= option in the GENERATE ...
Now, details regarding the project continue to be eked out, with the developer having recently confirmed that the first-person action-RPG's open world will not contain any "procedural" design ...