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Even better, these new multisampling algorithms account for the depth of 3D objects in virtual space and exclusively target areas of high contrast to ensure that only the edges of 3D objects are ...
P>And boy o boy am I confused. <P>THG seems to think the quality is determined by the level of anisotropic filtering and that SmoothVision is MultiSampling.<P>Anand thinks that SmoothVision is ...
That means less work for your graphics card, and more frames per second for you. Even better, these new multisampling algorithms account for the depth of 3D objects in virtual space and exclusively ...
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