News
Unity’s new “per-install” pricing enrages the game development community Fees of up to $0.20 per install threaten to upend large chunks of the industry.
Unity Pro and Unity Enterprise users will pay $0.15 and $0.125 per install, respectively, after making $1 million in the past year and having more than 1 million lifetime game installs.
Unity, the cross-platform game engine that powers games like Rust, Hollow Knight, and Pokémon Go, has introduced a new, controversial fee for developers, set to take effect next year.Indie ...
ORIGINAL STORY 6.45pm: Unity has announced dramatic changes to its Unity Engine business model which will see it introduce a monthly fee per new game install beginning on 1st January next year - a ...
For smaller indie developers who use Unity Personal/Unity Plus, they'll have to pay Unity $0.20 per install once their game passes $200,000 in revenue over the last 12 months and 200,000 life-to ...
Those using Unity Personal and Unity Plus will be charged once the game has generated $200,000 or more in annual revenue and have been installed at least 200,000 times since its launch.
Massively popular games across all platforms are made with Unity Engine – games like Among Us, Cult of the Lamb, Pokémon GO, Genshin Impact and many more. Unity currently charges game ...
EU game devs ask regulators to look at Unity’s “anti-competitive” bundling Company's power is a "market failure" with "significant vendor lock risk" for devs.
The ‘Unity Runtime Fee’ will come into effect on January 1, 2024, and will impact games which have passed certain thresholds. For anyone using Unity Personal or Unity Plus, their game must ...
Unity’s original announcement didn’t include any details about common, critical user cases, such as game demos, charity packages (i.e. Humble Bundles or the 2022 itch.io Bundle for Ukraine ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results