News
The standalone DayZ game’s servers will run on a client-server architecture, the same structure as in most massively multiplayer online games, said project lead Dean Hall recently. The change ...
Two-Tier Client-Server Architecture In a three-tier architecture (also known ... the general outline of a simple three-tier “Hangman” game will be presented (check the source code in the archive file) ...
Essentially, an authoritative client game means each player relies on ... titles mix both client and server-based architecture to allow for as slight delay in actions as possible whilst players ...
Application sharing between a client, middleware and enterprise server Application sharing between a client, application server and enterprise database server.
As a mod of ARMA 2, Day Z currently employs a system in which both the client and server must run all the simulations. This isn't ideal for a game like Day Z, and results in loads of performance ...
An architecture in which the user's PC or mobile device (the client) is the requesting machine and the server is the supplying machine, both of which are connected via a local area network (LAN ...
New Business Requirements Recent government initiatives to expedite the purchase ordering process, improve inventory control and deliver better services to the public have created demands for ...
it occurs to me that the two important parameters to look at in the design of an app's architecture—the relationship between what happens on the server and what on the client and how to handle ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results