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State machines have been the go-to language to model behavior for decades, but recently, behavior trees have gained attention among roboticists. Originally designed to model autonomous actors in ...
LimboAI is an open-source C++ plugin for Godot Engine 4 providing a combination of Behavior Trees and State Machines, which can be used together to create complex AI behaviors. It comes with a ...
The robot is controlled both via a fault-tolerant Finite State Machine and a Behavior Tree. The simplest version of the mobile manipulation task is realized also with a sequential design of a FSM.
Abstract: In this paper we provide a practical demonstration of how the modularity in a Behavior Tree (BT) decreases the effort in programming a robot task when compared to a Finite State Machine (FSM ...
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