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Detailed here is an approach to 2D pixel-perfect shadows using shaders and the GPU. Because of the high fill rate and multiple passes involved, this is generally less performant than geometry shadows ...
This project is an example of 2D normal maps for 2D sprites of high res and Pixel Art with experimental materials and shaders for achievieng normal map based lighting for 2D games in as low draw calls ...
There are some basic techniques that you should master to create pixel art, such as shading, dithering, outlining, and anti-aliasing. Shading is the process of adding different tones of color to ...