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released just a few months after OpenGL 4.0, is an interface that programs can use to tap directly into a variety of graphics hardware. It's the 3D interface of choice for Mac OS X, Linux ...
Matteo Hu, a student 3D artist from Italy, crafts strikingly realistic 3D artworks using tools like ZBrush, Maya, Marvelous Designer, RizomUV and Substance 3D Painter. His latest piece ...
enabling applications to incrementally use new features while portably accessing state-of-the-art graphics processing units (GPUs) across diverse operating systems and platforms. Also, OpenGL 4.4 ...
The Khronos Group today announced the immediate release of the OpenGL 4.2 specification ... to incrementally use new features, while portably accessing state-of-the-art graphics processing ...
still use OpenGL, but there's little denying that OpenGL appears to have fallen out of favour lately with top-end PC game developers, even if it's still popular with mobile developers and 3D ...
This article, Enter Sandman: Intel creates evolving 3D artworks with RealSense, originally appeared on CNET.com. Intel is using its RealSense technology to animate faces into 3D grains of sand.
Of the older graphics technologies, Apple says that: Deprecation of OpenGL and OpenCL Apps built using OpenGL and OpenCL ... tools that allows Vulkan, a 3D graphics API, to work on iOS and macOS.